In this live training session, you’ll learn everything you need to know about EmberGen 1.0’s new particle system. Particles are used in almost every EmberGen 1.0 preset and they are an invaluable resource that allows you to create incredibly realistic simulations.
You will learn how to:
* Create variation in simulations
* Create interesting emission shapes
* Use forces to direct particles
* Use grouping mechanisms for different particle shapes
* Render particles effectively
* Inject smoke, fire, fuel, temperature, and velocity into the simulation
* Control how your particles move
* Use modulation to affect particle behavior
* Dissolve objects
* And a whole lot more!