UE5 - Chaos based Choppable and Interactive Trees

🔥Join the Hyper gaming and development Discord Channel for generic chat and support! Would love to speak to you there. By Hyper Suggested combinations: Chaos based mineable rocks (Link to be added) Optionally link it to my popular Inventory System. Use this system on The Island map included in my advanced, but still drag and drop photorealistic auto landscape material! Build cool structures with the chopped logs! Chaos based Choppable and Interactive Trees Each tree is from the supermaster class The supermaster class is a placeholder which only hold a static mesh for performance reasons. Feel free to change this to HISM or ISM When the supermasterclass is touched, it spawns the CHAOS tree The CHAOS tree can be chopped down and is from the class: Treecutting_Master Make a child of this master to configure your own tree. You can configure the child tree. The options are as follows: - Mass required to be chopped down before falling - Force Multiplier (Determines how fast mass is chopped) - Delay before fractures are destroyed after meeting threshold - Falling Tree Sound - Log To Spawn - Amount of logs to spawn - Duration Before Logs Spawning - Does Respawn - Respawn time - When trunk is destroyed do not respawn - Max Inactivity - Delay to destroy actor if not respawning - Damage required to destroy trunk - Spawn item when trunk is destroyed - Spawn this item when trunk is destroyed - Trunk destruct sound After the tree is chopped, a log is spawned. This log is a blueprint actor so you are able to configure it for your inventory system. The logs you see here are configured as a Child Blueprint from the Log_Master Blueprint. You only need to configure the master. The child actors can be used to difer the static mesh or any other variable such as amount of wood. Configuration: Each Tree should consist of: Top, Middle, and a Trunk wherein the middle part is a destructible mesh. Configure up to 8 destructible meshes in the middle for splitting effect. Actor Foliage: Use actor foliage to spawn the “Placeables“. Make sure to configure shadow settings to your peformance requirements. Bonus! A Vegetation Debris and Stump. Bot used the logic if the normal master and tricked it’s logic.
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