Nanite Tessellation & Displacement: UE 5.4 Step by Step Tutorial (any asset, not just landscapes)

Unreal Engine 5.4 brings us an amazing (experimental) new feature — we can now displace any geometry at will, and tweak it in realtime! Previously you could do it with landscapes, and it was not that tweakable. Lets see how we can use it in this video, where I walk you step by step through the admittedly wonky process of making it work. lines to add to config: =1 =1 Like the video? Hit the thumbs up. Wanna see more? Subscribe. Want to support AAAAAA gemedev? Consider joining my patreon at (this will help me increase the amount of “A“ in the gemedev-tier ladder to infinity) Thanks for watching. Music: my nothingburger twitter:
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