Unity simple GlitchEffect Test
Shader “Ageia/ImageEffect/Glitch“ {
Properties {
//_GlitchChanger(“GlitchChanger“, Range(0, 1)) = 0
_GlitchAmount(“GlitchAmount“, Range(0, 1)) = 1
[NoScaleOffset]_GlitchTex(“GlitchTex“, 2D) = “white“ {}
_GlitchColor1(“GlitchColor1“, Color) = (1, 1, 1, 1)
_GlitchColor2(“GlitchColor2“, Color) = (1, 1, 1, 1)
_GlitchColor3(“GlitchColor3“, Color) = (1, 1, 1, 1)
_GlitchCutAmountX(“GlitchCutAmountX“, Range(0.1, 10)) = 1 //글리치 잘리는 양.
_GlitchCutAmountY(“GlitchCutAmountY“, Range(0.1, 10)) = 1 //글리치