Unity simple GlitchEffect Test

Shader “Ageia/ImageEffect/Glitch“ { Properties { //_GlitchChanger(“GlitchChanger“, Range(0, 1)) = 0 _GlitchAmount(“GlitchAmount“, Range(0, 1)) = 1 [NoScaleOffset]_GlitchTex(“GlitchTex“, 2D) = “white“ {} _GlitchColor1(“GlitchColor1“, Color) = (1, 1, 1, 1) _GlitchColor2(“GlitchColor2“, Color) = (1, 1, 1, 1) _GlitchColor3(“GlitchColor3“, Color) = (1, 1, 1, 1) _GlitchCutAmountX(“GlitchCutAmountX“, Range(0.1, 10)) = 1 //글리치 잘리는 양. _GlitchCutAmountY(“GlitchCutAmountY“, Range(0.1, 10)) = 1 //글리치
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