Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Welcome to my three part lecture on shader coding for game devs 💖 I hope you’ll find this useful in your game dev journey! If you are enjoying this series, please consider supporting me on Patreon! 🧡 00:00:00 - What are shaders? 00:03:00 - Case study/screenshots from FFXIV, Overwatch & more 00:37:42 - The Structure of a Shader 00:42:49 - Vertex shader 00:47:09 - Fragment shader 00:49:32 - Shader vs Material 00:51:29 - A first look at shader code 01:02:17 - Vertex Normals 01:06:17 - Interpolators 01:15:59 - Data types (fixed vs half vs float) 01:21:32 - Fragment shader output 01:24:31 - Swizzling 01:33:48 - Passing data from vertex shader to fragment shader 01:42:04 - Space transformation w. Matrices 01:47:07 - UV coordinates & manipulation 01:53:34 - Gradients 02:01:06 - Values outside of 0 to 1 02:09:20 - Triangle waves using math 02:12:04 - Preprocessor constants 02:25:28 - Pattern manipulation 02:31:48 - Blending Modes 02:39:42 - Depth buffer & depth testing (ZTest) 02:56:40 - Waves, ripples & vertex offsetting 03:12:07 - Textures 03:20:33 - World space coordinates 03:28:04 - Texture masking 03:37:33 - Isotropic mip maps 03:42:17 - Anisotropic mip maps 03:44:36 - Point vs bilinear vs trilinear filtering 03:49:54 - Final questions Project Download & Assignments: Originally streamed as a course for students at , who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!! 💖 Patreon ❱ 🐦 Twitter ❱ 📺 Twitch ❱ 💬 Discord ❱ 🌸 Instagram ❱ ✫ Video Production by Higher Vision: ➥ ➤ Edited by Stelly:
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