Assault Android Cactus: Balancing Accessibility Against Depth

This GDC 2016 talk from Witch Beam’s Santana Mishra and Tim Dawson covers how they built a game that’s accessible to newcomers while offering something new to hardcore shoot-em-up fans by building layered systems that offered different goals to different players without losing its arcade edge. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscrib
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