[TAS] NES Lunar Pool “no friction“ by Bisqwit in 36:
This is a tool-assisted speedrun. For more information, see
TAS originally published on 2010-04-08
Lunar Ball, known as Lunar Pool in the US, is, as the name suggests, a pool game for the NES with the curious ability to adjust the friction of the surface of the pool table. Indeed, it is quite possible to play with no friction, and while this may sound easy, it actually proves to be impossibly difficult due to removing the major obstacle from the balls just continuing to roll forever, causing the game to never end.
With some heavy support from a bot (and massive loss of sanity), the author manages the nigh-impossible feat of making it all the way to the end of all 60 tables even in the face of this overwhelming opposition.
Reading the submission notes ( ) is highly advisable to explain some of the oddities such as the occasional pocketing of the cue ball. (In short: The cue ball is deliberately pocketed in order to avoid getting a perfect score on every level because the point counter would take unbearably long to tick all the points, up to a half minute per level.)
For more heavy optimization of pool tables, see also the
run of this game with the default friction level ( ).
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4 weeks ago 00:05:13 1
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