TileMap Navigation - Isometric and Hex! (Godot 3.1)

This video shows you how to set up TileMap navigation and avoid the common pitfalls, even when using isometric or hex-shaped tiles! To learn how to code the movement, see the companion video by GDQuest: Project files: GDQuest’s Kickstarter: Art by Kenney: Support me on Patreon:
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