Street Fighter ’89: The Final Fight v3.5 - Guy full gameplay [OpenBOR]

Today, I present to you an OpenBOR fan game that I discovered this year and it quickly became one of my favorites. This project, developed by @MachokRomeo with the assistance of a cast of talented individuals, can be described as a Final Fight with an extended experience, featuring new levels and a plethora of game mechanics that were meticulously programmed. The essence of the original game is evident in every aspect, especially in terms of playability and the enemies, which is a significant point I’d like to discuss. Through the use of scripts and specific engine commands, Romeo created enemies with a different way of walking and attacking; they don’t adhere to the default behavior of the engine. This is an aspect that is unfortunately neglected in some OpenBOR games, making them appear very similar to each other. I would even go so far as to say that, at times, SF’89 doesn’t resemble a typical OpenBOR game. This is the lesson that this game teaches us—the importance of enemies, as th
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