ππ¨ From Scratch to Sizzle: How I Created a 3D Hot Dog Cart with Blender and Substance Painter
Follow along with me as I take you on a mouth-watering journey of modeling and texturing a hot dog cart with Blender, Marmoset Toolbag, and Substance 3D Painter. In this timelapse, I show you how to create a high-quality 3D asset that looks good enough to eat!
Starting with the highpoly model, I guide you through the process of building a lowpoly version and unwrapping the 3D model in Blender. Then, using Marmoset Toolbag, I demonstrate how to bake the normal map, ambient occlusion, and curvature to bring depth and realism to the final product. Finally, I use Substance 3D Painter to add mouth-watering textures to the low poly hot dog cart, making it look good enough to take a bite out of.
Whether youβre a game developer, 3D artist, or just someone who loves hot dogs, youβll appreciate this engaging and informative timelapse that demonstrates the entire modeling and texturing process. So sit back, grab your favorite snack, and enjoy the journey of hot dog cart modeling and texturing with Blender, Marmoset Toolbag, and Substance 3D Painter. And donβt forget to subscribe to our channel for more 3D modeling and game design tutorials!
π¬ Chapters:
00:20 Modeling
01:59:30 UV Unwrapping
2:30:40 Baking
2:34:18 Texturing
π₯οΈ Software Used:
βοΈ Blender -
βοΈ Marmoset Toolbag -
βοΈ Substance 3D Painter -
π₯ Hot Dog Cart Game Ready Available for Download on BlenderMarket and Artstation!
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ποΈ Blog Post - The making of the hot dog cart: From 3d modeling to publishing on Marketplaces -
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ππ¨ From Scratch to Sizzle: How I Created a 3D Hot Dog Cart with Blender and Substance Painter