IGDA-Austin Microtalks, Sheldon J. Pacotti, 8/21/14

Author, lecturer, designer and writer for games Sheldon Pacotti shares and explains how story in video games can come together from many pieces, tied together by the player’s interactions and choices to make the game world seem real and with consequence. He uses examples from two high-profile games made in Austin, Dishonored and The Stanley Parable to illustrate what this means. Intro features sample of “5 Lightning Bolt“ by Love Hz, from “POP RAMEN“, used with permission:
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