Get UNIGINE SDK (free for small indie teams):
In virtual worlds representing large-scale outdoor environments, clouds are an essential piece of realistic atmosphere. They are not just a part of decoration, but a powerful artistic tool enabling you to define weather conditions and emphasize the scale of your virtual world.
UNIGINE volumetric multilayer cloud system meets strict requirements of quality and performance applicable to enterprise flight simulators, where clouds are a key part of simulation.
#unigine #tutorial #clouds
In this tutorial:
00:00 UNIGINE Volumetric Clouds System
00:52 Creating cloud layers from presets
02:20 Global settings for clouds
02:35 Common settings
04:45 Quality and Lighting settings
09:57 Rounded settings
10:23 Dynamic Coverage settings
11:55 Customization of clouds
12:15 Common parameters
13:11 Configuring clouds based on a coverage texture
14:40 Geometry parameters
15:46 Noise parameters
17:32 Configuring clouds based on a 3D texture (Cumul
33 views
73
13
4 months ago 00:06:34 1
Cyberpunk 2077 in VR is UNBELIEVABLE
5 months ago 00:37:00 1
RIP 12GB GPUs? - Star Wars Outlaws Optimization, The Best Settings to Change on PC!
5 months ago 00:02:36 1
SA_DOX 2.0 : New Post-Processing
6 months ago 00:04:00 1
CloudScape Trailer UE4
6 months ago 00:04:16 1
Real-Time Rendering of Procedurally Generated Planets
6 months ago 00:01:44 1
Stunning Realistic Sky Mod Transforms BeamNG!
6 months ago 00:00:00 1
От сильвера до глобала #cs2 #shorts #short #live #stream