Unreal Pedestrian System - part 1

Project Files : This is the part 1 of the mini series I am doing on a pedestrian system in unreal engine. Here, I am going to focus on a way to define the paths that pedestrians can take. For example, if we take a city, there are streets, zebra crossings and sidewalks. Even though the whole area is navigable, in a normal situation, pedestrians should only take the sidewalks and cross streets on zebra crossings. That’s what I am going to walk on this episode. After that, I am going to address topics such as how to spawn pedestrians only around players visible area, how to pool . Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev
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