Facial rigging with Multi-Skin Cluster (Maya 2024 New Feature!)
In this video, I’ll show you how to apply multiple skin clusters to a facial rig that supports both facial expressions and squash and stretch. Then I’ll use those skin clusters together with UV Pin to “stick“ those controls to the face.
Get the Interactive Tutorials:
Maya 2024 now available via Autodesk Account:
For more interactive tutorials:
For more info on Maya 2024:
00:00 - Intro
00:58 - Multi-skin overview
01:57 - Skinning the joints
03:26 - Fixing skin weights
05:24 - Using UV Pin to make controls stick to the mesh
06:27 - Avoiding dependency loops
08:20 - Fixing double transforms
09:55 - More new features
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