Industry-Leading Face Capture for your Stylized 3D Characters – FREE & Easy with MetaHuman Animator
In this video, I’m showing you how to get insanely good facial performance capture for your stylized 3D characters using the MetaHuman Animator and the iPhone 12 Live Link Face app – and yep, it’s completely free! 😎
Using MetaHuman Animator in Unreal Engine 5, I’ll walk you through how to capture high-quality, super expressive facial animations and transfer them to a stylized 3D character (in this case, a CC4 character). The results are game-changing, bringing industry-leading performance capture to your workflow with zero cost.
What You’ll Learn:
🔸 How to use MetaHuman Animator to capture realistic facial animations.
🔸 How the iPhone 12’s depth sensor (with the Live Link Face app) makes capturing facial performances easy and accurate.
🔸 How to transfer these face captures to stylized 3D characters from Character Creator 4 with full expressiveness.
Why having good blendshapes/morphs on your character is key to getting perfect results.
🔸 How the CC Control Rig and Auto Setup plugin from Reallusion come into play to finalize your character for animation.
Why This is Awesome:
🔸 It’s FREE: All you need is an iPhone 12 or newer, and the tools I’m using are all free to download and use!
🔸 Top-Quality Output: You’ll get facial animations that look like they’re straight out of a AAA production.
🔸 Beginner-Friendly: Even if you’ve never used MetaHuman or Unreal Engine before, this video will walk you through the entire process step-by-step.
🔗 New to Unreal Engine? Check out my video on how to import characters into UE5 here:
If you liked this video and want more tips like this, hit that subscribe button – it’s free and helps support the channel! 💛
00:00 - What you’ll learn in this video
00:33 - Export CC character
01:18 - Create UE5 project
01:20 - Auto Setup plugin for UE5
01:28 - Download Metahuman and CC control rig plugins
01:33 - Enable plugins
01:39 - Importing Amber
01:58 - Creating master sequence
02:07 - Recording in Live Link Face
03:34 - Capture Source
04:25 - Capture Manager
05:20 - Metahuman Identity
07:35 - Metahuman Performance
08:30 - Export as Level Sequence
09:14 - Transfer Performance Capture to CC4 Character
Get the files from my videos on my Gumroad!
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Other artists assets used in the video:
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📸 Follow me on Instagram!
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🤝 Connect with me on LinkedIn!
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🎨 See all my CGI art on ArtStation!
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✉️ For any business inquiries please email me!
🔸michael@
My journey into animation began brick by brick. As a child, my brothers and I spent countless hours crafting elaborate LEGO worlds and bringing them to life through stop-motion films captured on our dad’s DV camcorder. This wasn’t just playtime; it was the spark that ignited my passion for storytelling and the magic of animation.
Witnessing my older brother delve into the world of creative arts further fueled my ambitions. Inspired by his path, I took a leap of faith and pursued the same, even in the face of some uncertainty. Today, that childhood fascination has blossomed into a fulfilling career (or ongoing pursuit) in animation, where I continue to bring stories and characters to life, one frame at a time.
Thanks for watching, and if you liked the video feel free to like and subscribe for more tutorials on #unrealengine #cgi and #3d😎
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