Procedural bump and shading in V-Ray RT GPU (CUDA).
This is speed up session of 1h 20min shading in V-Ray RT GPU 3.5 (latest beta version).
Includes:
1. Setting up shot for testing bump maps.
2. Creating multiple bump maps based on VRayColor2bump noise map and composite.
3. Creating more complex shader using Mapped Gradient Ramp and VRayBlend.