LIVE Project Breakdown | NIKE Cloth Text Animation

Live project breakdowns every month with Elly Wade (@itwaselly). Join Maxon Trainer Elly Wade for her February livestream, where she’ll be breaking down how to recreate a Nike cloth text animation. Including modeling lettering, creating a cloth simulation, simple UVing and designing texture maps in Photoshop to use with Redshift. Project Files: Maxon Events: Maxon Training Team YouTube: 00:00:00 Waiting screen 00:04:36 Welcome 00:05:43 Today’s Topic 00:06:42 Preview Clip 00:08:25 Model Session, Letter N 00:09:11 __ Credit to Nick, GSG 00:09:49 __ Letter N 00:11:21 __ Capsule object based 00:14:12 __ Volume Builder, combine 00:15:45 __ Volume Mesher 00:16:12 __ Smooth, Voxel Size 00:17:08 __ Smoothing Filter 00:17:54 __ Mesh qualties 00:19:53 __ Mesh and Simulation 00:21:25 __ Remesh Generator 00:24:49 __ Remesh, Symmetry 00:26:57 __ All four letters 00:28:33 UV Session 00:29:30 __ Current State To Object 00:30:00 __ Keep a back up 00:30:26 __ UV explained 00:31:49 __ Unfolding, Seams 00:36:44 __ Store Selection 00:37:16 __ Seams, all Letters 00:37:54 __ Unwrap to UV 00:40:38 __ Photoshop templade 00:42:30 Photoshop Session 00:42:38 __ UV mesh as image 00:43:25 __ Adding graphic 00:47:49 __ Inside Outside UV 00:49:02 __ Hide UV image, layer 00:49:57 Texturing Session 00:50:00 __ UVs per letter 00:50:50 Cloth Simulation Session 00:51:42 __ Preview, target 00:51:57 __ Blocking scene 00:52:30 __ Cloth Tags, Gravity 00:53:28 __ Forces, Attractor, Field 00:53:38 __ Refining, Balloon effect 00:56:43 __ Defining Stitching Seams 00:57:46 __ Credit to EJ, eydesyn 00:58:00 __ Vertex map for the Seams 01:01:09 __ Sub-steps, Rigidity 01:02:04 __ Refining the results 01:03:12 Detailing Objects, Bevels 01:04:34 __ Group, Bevel Deformer 01:05:19 __ Bevel, Settings 01:06:40 __ Apply to all, Bevel 01:08:10 Cinema 4D, Ps, Summary 01:09:29 Redshift Light Session 01:09:52 __ When to activate Redshift 01:10:31 __ Output settings 01:10:41 __ RS Camera, RS RenderView 01:11:26 __ RS Dome Light, HDRI 01:13:09 __ Background Plane 01:13:52 __ Bounce Card [fill] 01:14:42 __ RS Area Light, Target Tag 01:16:51 __ Rim, edge light 01:17:49 Redshift Texture Session 01:18:12 __ Call Up Material 01:19:03 __ Fabric, Asset Browser 01:19:38 __ Procedural, Tile Shader 01:21:13 __ Maxon 4D Noise, Color Layer 01:23:02 __ Fabric, Bump effect 01:23:39 __ Base Settings Material 01:24:20 __ Displacement tip 01:24:45 __ Texture map, UV compare 01:26:08 __ Sim preview 01:27:09 Render Settings overview 01:28:38 Project Files 01:29:22 Housekeeping 01:30:29 Thank you and bye
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