LIVE Project Breakdown | NIKE Cloth Text Animation
Live project breakdowns every month with Elly Wade (@itwaselly).
Join Maxon Trainer Elly Wade for her February livestream, where she’ll be breaking down how to recreate a Nike cloth text animation. Including modeling lettering, creating a cloth simulation, simple UVing and designing texture maps in Photoshop to use with Redshift.
Project Files:
Maxon Events:
Maxon Training Team YouTube:
00:00:00 Waiting screen
00:04:36 Welcome
00:05:43 Today’s Topic
00:06:42 Preview Clip
00:08:25 Model Session, Letter N
00:09:11 __ Credit to Nick, GSG
00:09:49 __ Letter N
00:11:21 __ Capsule object based
00:14:12 __ Volume Builder, combine
00:15:45 __ Volume Mesher
00:16:12 __ Smooth, Voxel Size
00:17:08 __ Smoothing Filter
00:17:54 __ Mesh qualties
00:19:53 __ Mesh and Simulation
00:21:25 __ Remesh Generator
00:24:49 __ Remesh, Symmetry
00:26:57 __ All four letters
00:28:33 UV Session
00:29:30 __ Current State To Object
00:30:00 __ Keep a back up
00:30:26 __ UV explained
00:31:49 __ Unfolding, Seams
00:36:44 __ Store Selection
00:37:16 __ Seams, all Letters
00:37:54 __ Unwrap to UV
00:40:38 __ Photoshop templade
00:42:30 Photoshop Session
00:42:38 __ UV mesh as image
00:43:25 __ Adding graphic
00:47:49 __ Inside Outside UV
00:49:02 __ Hide UV image, layer
00:49:57 Texturing Session
00:50:00 __ UVs per letter
00:50:50 Cloth Simulation Session
00:51:42 __ Preview, target
00:51:57 __ Blocking scene
00:52:30 __ Cloth Tags, Gravity
00:53:28 __ Forces, Attractor, Field
00:53:38 __ Refining, Balloon effect
00:56:43 __ Defining Stitching Seams
00:57:46 __ Credit to EJ, eydesyn
00:58:00 __ Vertex map for the Seams
01:01:09 __ Sub-steps, Rigidity
01:02:04 __ Refining the results
01:03:12 Detailing Objects, Bevels
01:04:34 __ Group, Bevel Deformer
01:05:19 __ Bevel, Settings
01:06:40 __ Apply to all, Bevel
01:08:10 Cinema 4D, Ps, Summary
01:09:29 Redshift Light Session
01:09:52 __ When to activate Redshift
01:10:31 __ Output settings
01:10:41 __ RS Camera, RS RenderView
01:11:26 __ RS Dome Light, HDRI
01:13:09 __ Background Plane
01:13:52 __ Bounce Card [fill]
01:14:42 __ RS Area Light, Target Tag
01:16:51 __ Rim, edge light
01:17:49 Redshift Texture Session
01:18:12 __ Call Up Material
01:19:03 __ Fabric, Asset Browser
01:19:38 __ Procedural, Tile Shader
01:21:13 __ Maxon 4D Noise, Color Layer
01:23:02 __ Fabric, Bump effect
01:23:39 __ Base Settings Material
01:24:20 __ Displacement tip
01:24:45 __ Texture map, UV compare
01:26:08 __ Sim preview
01:27:09 Render Settings overview
01:28:38 Project Files
01:29:22 Housekeeping
01:30:29 Thank you and bye