Nuclear Wasteland Dev Progress: Radiation, Fallout & Fungi | OppenMiner Dev

Development Update for my Minecraft Mod called OppenMiner. Recently, I’ve started working on an actual nuclear wasteland that will be dynamic and evolve around the player as they try to survive. As you can see, currently I’m working on some fungi slowly growing out of the rubble as well as a basic fallout mechanic inluding (for now cosmetic) radiation that can be noticed by white specs / flashes of light as well as a geiger counter sound that’s dynamic based on how much radiation is around the player. Going forward, I want to implement actual adverse radiation poisoning as well as the mushroom cloud rising further and spreading out over a large area, slowly getting carried away by the wind and falling back down to earth as fallout. In the future I want the nuclear wasteland to include different irradiated plants, fungi and mutated mobs as well as overhanging charred blocks randomly crumbling and falling down so the player gains a sense of a world in decay even some time after the
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