šŸ©Blender motion tracking test | vfx with Donuts

First Blender tracking test The goal was to experiment with tracking, and I achieved it. Didnā€™t spend much time on lighting. I fixed and added a layer to cover the tracking points... Also added more sharpness to the shadows. Iā€™ve got a few more frames to refine, will try to handle them better. In the next attempt, I plan to add environment and maybe check out simulations in Clo. Shadows are a separate topic, but they can be adjusted mainly through lighting. Saturation is tweaked through layers in Premiere. Iā€™ll try to improve this in the next run. As for notes, Blender 2.8 takes a long time to render, even with NLM denoise. I donā€™t understand why they removed it in later versions; itā€™s better than the heavy smoothing of the other two. Rendered on version 4.2. From what I understand, tracking works best with 4.2. I figured out how to save frames with and without denoise in one animation render, which can then be blended as needed. Iā€™ve been wanting to do this for a while, and it turns out itā€™s possib
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