First Blender tracking test
The goal was to experiment with tracking, and I achieved it. Didnāt spend much time on lighting. I fixed and added a layer to cover the tracking points... Also added more sharpness to the shadows. Iāve got a few more frames to refine, will try to handle them better. In the next attempt, I plan to add environment and maybe check out simulations in Clo. Shadows are a separate topic, but they can be adjusted mainly through lighting. Saturation is tweaked through layers in Premiere. Iāll try to improve this in the next run.
As for notes, Blender 2.8 takes a long time to render, even with NLM denoise. I donāt understand why they removed it in later versions; itās better than the heavy smoothing of the other two. Rendered on version 4.2. From what I understand, tracking works best with 4.2. I figured out how to save frames with and without denoise in one animation render, which can then be blended as needed. Iāve been wanting to do this for a while, and it turns out itās possib