RBD character

This is my small project-practice in RBD techniques. In this project, I have put together a small algorithm to guide RBD simulation, as well as an algorithm to transfer attributes to RBD objects in any simulation frame (by default, attributes are initialized in the first simulation frame). The scene is rendered in Karma XPU. The composition was made in Nuke Link to the project files (for correct operation, you need to replace the paths to the model, cache and render files):
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