Kagura (神楽): a CGI Fantasy + WIP Montage (C4D, Redshift, Houdini, CC & iClone Timelapse)

“Kagura“ is a sequel to “Ballerina“, my second project to feature CG character animation. As both an architect and a CGI artist, I am constantly struggling between creating art for mass appeal as opposed to simply creating a well-composed image that I personally love. In “Ballerina“ I combined ballet with Baroque architecture, knowing full well that glamorous ballet poses and architectural style would draw the most attention. Ballet, an art form widely known to have stringent standards of beauty and highly susceptible to public and self-criticism, is the metaphor of my artistic practice, particularly in gaining online traction through social media. No matter how proficient I become in my skills, the struggle never fades away as I feel like I am always competing against every other artist for attention. “Kagura“ , on the other hand, embodied my enthusiasm for Japanese culture and aesthetics. The project concept is a fantasized version of a
Back to Top