Titanic’s Dining Room in UE4

The largest room afloat on the ocean - it was a marvel at the time with its plaster and wood ceiling, and ornately carved sideboards. Cut to 107 years later and it is a marvel what Unreal Engine 4 can do to bring it back to life. And we can’t wait to see what Unreal 5 can do next. This video has been recorded from previous demos and other unreleased content. It is a preview of our past work and is not representative of the final game. Certain sections will be updated in our Alpha and final game due to new research and work from our team and upgrades in the Unreal Engine. If you want to support the project’s development and get early access to the Alpha coming later this year, please visit our Patreon: For media requests: press@ “A Very Brady Special“ Kevin MacLeod () Licensed under Creative Commons: By Attribution 4.0 License
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