In this video of Sons of The Forest, I got through the latest 2nd major update for the game.
00:00 - Introduction
00:28 - Container items will now save their state in single player, so if they are opened or broken, they stay that way
02:05 - Added turtle shell rain collector
02:35 - New double story cannibal hut type added
02:57 - Player is now able to use most left hand items while gliding
03:07 - Reduced chainsaw full charge duration
03:38 - Increased fullness from eating MRE’s and decreased fullness from eating cat food
04:10 - Added auto backup system when overwriting saves
04:30 - Improved lit fire torch brightness when viewed in first person
04:53 - Additional story elements added
05:06 - Furniture or ziplines can no longer be attached to doors and gates
05:30 - Rabbits and Squirrels will now try harder to evade player and run faster
05:53 - Player no longer takes survival stat damage while strung up on effigies
06:24 - The flashlight will now auto replace the battery sooner so that it happens before the light begins to fade
06:46 - Fixed Item Duping using storage holders
07:09 - Turtle Eggs will no longer hatch on shelves or on the players grab bag
07:27 - Fix for GPS locator not being cleared after being picked up and loaded from a save
07:46 - Tactical in coffin GPS locator will no longer show up after loading a save where the player has already picked it up
08:22 - Removed shotgun pickup from bunker luxury
08:43 - Changed face on maintenance keycard to not be player character
09:02 - Floors no longer allow placing walls if there is a leaning beam above
09:17 - New Cave Location & Guide
09:54 - New Fire & Campfire Changes
10:08 - Fixed multiple cases of enemies able to spawn inside player built bases
10:26 - Prevented some cases of animals and enemies able to spawn on player built structures
10:35 - Added admin panel for admin clients
10:49 - Added audio volume slider for Walkie Talkie
10:59 - Spoiler Warning!
11:14 - Added Not Alive Cultists to Map
11:25 - Moved gold armor to new cave system
11:39 - Gold Armor now absorbs 70% demonic damage instead of 90%
12:05 - Gold armor pickup visual is now the full armor and is positioned to fit on skeleton burnt model
12:27 - Added new tougher puffy variation
12:43 - Added unique hit reacts to dining hall bosses and replaced their knockdowns from shotgun with smaller staggers
13:13 - Added new demon boss to end of hell caves
14:15 - New surveillance room added to bunker residential & Removed keypad entrance to bunker luxury, will now need to open it an alternate way
15:16 - Repositioned dead sluggy in bunker residential making it possible to come back inside bunker
15:31 - What happened to the PC & The rest of the update notes
I make videos, guides, tutorials, and let’s plays primarily for Sons of The Forest & The Forest. My focus is giving the information you need as quick as possible so you can get back to playing. Make sure you like and subscribe, cheers.
★Links
► Patreon:
► Discord:
► Twitch:
★Music
► Becalmed - Sea of Thieves (Farket Orchestra Cover)
► Country Roads - John Denver (Farket Orchestra Cover)
► Der Meister - Rammstein (Farket Orchestra Cover)
► Grass - Silent Partner
► Always Hopeful - Silent Partner
► Court and Page - Silent Partner
► Genesis - Scott Buckley
► The Restoration - Scott Buckley
► Jul - Scott Buckley
► Hiraeth - Scott Buckley
► Borealis - Scott Buckley
► Petrichor - Scott Buckley
► Aurora - Scott Buckley
► Quantum Particles - Jonny Easton
► Ambient Nature Music - Alex-Productions
► Pachabelly – Huma-Huma
► Lost Frontier - Kevin MacLeod
★Farkets Gear
► Case: Lian Li O11 XL
► MOBO: Asus ROG Maximus VII Hero
► CPU: Intel 10900k (OC to 5.3 Ghz)
► RAM: Trident Z Neo 32GB (4x16GB) 3600MHz DDR4 F4-3600C16D-32GTZNC
► GPU: Asus RTX-3080 STRIX ROG OC Edition
► Drives: 3x ADATA XPG 2TB Spectrix S40G PCIe M.2 NVMe SSD
► Monitor: LG 48GQ900-B 47.5“ 4K
► Keyboard & Mouse: Logitech G910 Keyboard & ROG Pugio II Mouse
► Microphone: Farket Titan - Condenser Microphone
► Recording & Editing Software: Adobe Premiere Pro, Auditions, After Effects, Photoshop, & NVIDIA Shadowplay
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