SideFX Houdini - Ultimate Terrain Workflow / Part01 - Concept, file organization, heightfield setup

I have been working on a terrain workflow in Houdini 18 for my shortfilm, I have a lot of huge landscape to generate with very little resources. So it was important for me to find way to optimize the creative process while maintaining production quality. I learned so much experimenting with it, I figured I could share a series of tutorials about environment and why not getting you excited about making terrains in Houdini ! In this video I am walking you through the node network, and try to show you an optimized way to approach a large scene. Also breaking down the different steps of making the base for the main terrain in foreground. I will show next how to generate a tool to convert a curve into a dune thanks to some sweep operations. I strongly recommend to watch the awesome masterclass from Ari Danesh to get some solid foundations about heightfields and erode node in Houdini : My scene’s full project files (with AL_Tools included) are available on my artstation store (Ho
Back to Top