H20.5: Building a PBR layering asset in Copernicus
In the last video, we showed you our take on a Substance like pbr layering workflow in Copernicus. And in that video we used a custom Digital Asset that allowed us to quickly load in all textures of a pbr material, do some basic tweaks and layer it onto our master material. So in this video, we’ll cover how to build this asset and how to build custom nodes in Copernicus in general.
Download project file here:
Chapters:
00:00 Intro
00:33 Base Node Tree
07:02 Digital Asset Conversion
10:03 Adding Parameters
4 views
130
39
3 months ago 00:16:13 4
H20.5: Building a Particle Brush for Copernicus
3 months ago 00:16:28 4
H20.5: Building a PBR layering asset in Copernicus
3 months ago 00:23:35 11
H20.5: Building a Substance like texturing workflow in Copernicus
10 months ago 00:12:04 1
New In Houdini 20: Feathers 02 - Grooming Feathers
11 months ago 00:08:10 1
I built my first (overkill) mini watercooled PC and it was painful! Watch from unboxing to gaming!