Skull & Bones: The Good, The Bad, The Ugly - And The Utterly Incomprehensible - DF Tech Review

Some say this game has been in development for over a decade, so what have we got at the end of it? Is this truly ’quadruple-A’ quality as Ubisoft says? Alex checks out Skull and Bones on all systems, documenting some fairly impressive performance and visual features - marred by terrible image quality at 60fps on consoles, plenty of bugs and a poor game design. Inspired by the naval sections of Assassin’s Creed 4: Black Flag, we go back to the 2013 release to see how Skull and Bones improves on it... and how it’s actually worse. Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: For commercial enquiries, please contact business@ 00:00:00 Introduction 00:00:43 The Good - Frame Rates and PC UX 00:04:05 The Good - Sky and Water Simulation 00:05:22 The Bad - Water Reflections 00:08:13 The Bad - Animations, Textures, and LOD 00:11:12 The Bad - Lighting, Particles and Post-Processing 00:13:00 The Ugly - Xbox Series X/S and PS5 Performance Mode Image Quality 00:16:25 The Ugly - Quality Mode Controls 00:17:50 The Incomprehensible - AAAA Game Design and Bugs 00:21:34 Video avast!
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