“Abominable“ pre-production 2D tests

I have made those rough pre-production animation tests in 2016 ,working closely with character designer Nico Marlet .( he would do draw overs on my keys and I would adjust my animation accordingly). These were done before the CG models were created. Even though I had to go fast and stay a bit rough , I had lots of fun and freedom to explore. (drawn on cintiq, using Dreamworks 2D animation software)
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