Godot 4 - FPS Series #3 - Smooth Stair Climbing

Автор - StayAtHomeDev ссылка - От автора: Learn how to create a smooth, automatic step climbing system for your FPS game in Godot. This tutorial takes you from basic collision detection to a polished system that handles steps, ledges, and obstacles without getting stuck. We’ll cover collision normals, raycasting, height detection, camera smoothing, and edge case handling to create a solid movement system. Perfect for indie developers working on FPS projects or anyone wanting to improve their player controller.
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