BLENDER: ANTIDOTE (PART 4: MODELING UPDATE)

(Note: Title in video says Part 5 but should say Part 4) In this video, I discuss the completed model for the ANTIDOTE case and explain briefly how I modeled a few of the remaining objects not covered in previous videos. Now that the model is finished, it is time to decide how to texture it. If I was to do that in Blender, I could just add materials in the Shader Editor and work through it pretty quickly. I wouldn’t necessarily have to even UV unwrap the model. However, I prefer to texture in Substance Painter (although I may do the computer screens in Blender) and therefore, I will need to UV unwrap all of the objects. I will likely be using the UDIM (UV Tiles) method for this. So, in the next video, I will be doing some unwrapping and organizing in preparation for actual texturing in Substance Painter. I don’t expect the texturing to be very difficult but there may be a few tips that could be helpful to beginners in Substance Painter. Hope you will stick with me to t
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