Rig character for Unreal Engine 5 with Auto-Rig Pro in Blender

Video have english subtitles with comments. 00:00 Auto-Rig Pro Smart 00:38 Setup reference bones for skinning 04:42 Setup deform bones for skinning 06:24 Bind with VHDS addons 06:50 Fix legs IK bones directions 07:15 Skinning 35:38 Setup character ARP names and delete unused collections 36:00 Import UE5 Manny 36:40 Setup reference bones like ia a Manny 39:45 Pose character like a Manny 43:30 Move character to floor 43:53 Test character movement and fix errors 49:55 Alignning roll on the arm 51:40 Export to UE5 52:09 Import to UE5 52:35 Fix weird character rotation 53:02 Check bones weights inside engine 54:08 Create child of third person BP 54:40 First animation test 55:13 AnimBP retarget 57:12 Second animation test 57:49 Duplicated Manny BasicFootIK Rig and edit it for own character 01:03:00 Add Manny post process AnimBP to own character
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