Dynamic Spider-verse Jump pt. 3 | 28 Day Animation Challenge - Day 13

For Day 13 of the 28 Day animation challenge we’re continuing our Dynamic Spider-verse Jump by adding all the inbetweens. Today we’ll refining the animation to about 90% finished. This challenge is split up into parts so you can absorb a lot from each step in the process and so its not an exhaustive 8 hr video.. This way you continue to build your body mechanic skills to a higher level — a level that has you capable of animating on your favorite superhero movies! ➡️ Download the Spider-verse Rig (by WatYanin) and Web Rig (by Kiel Figgins) here: 🎨💪Unlock Pro Mode for free by visiting: ⏰ Timecodes ⏰ 0:00 - Intro 0:36 - part 3’s game plan 1:08 - refining begins 3:51 - changing rotate order 7:06 - sketching torso curves 10:07 - matching torso to sketches 18:53 - refining head look 31:43 - fixing ik neck 35:43 - faster take off 38:33 - shoulder drag 44:45 - adding frames to hold 49:57 - adjusting fly poses 52:46 - pro mode 54:08 - timing of opening hold 54:58 - arms on take off 56:33 - knee refining 57:13 - arms getting to webshoot 57:47 - web shot arm timing 59:09 - arms arcs and spacing 01:05:12 - 2nd web shoot arm 01:13:54 - refining webshoot spine 01:19:40 - sketching web pull arms 01:27:33 - match arms to sketch 01:38:14 - matching other arm 01:50:07 - opening hold refining 01:51:29 - opening hold cog 01:55:32 - less jello on head 01:57:38 - offsetting head 02:01:12 - opening hold spine overlap 02:12:22 - fixing shoulder lockouts 02:21:49 - more frames to opening hold 02:25:58 - refining result 02:26:19 - The Next Anim Challenge Subscribe to Rusty Animator: FOLLOW Rusty Animator on Social Media ➜ ➜ Website ➜
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