TIMELAPSE Game Asset Street Mailbox | Autodesk3dsMax/SubstancePainter

Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Hector Cuevas Elvijs Dovans Dunedain Valentin Cocquerez Valera Saleh Christian Drury In this video I’ll show you the complete workflow on how to model, unwrap, a Street Mailbox in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the lowpoly in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest: Dribbble:
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