Blending Autonomy and Control: Creating NPCs for Tom Clancy’s The Division

In this 2016 GDC session, Massive Entertainment’s Philip Dunstan & Drew Rechner explore the design and creation of the combat NPCs that populate Tom Clancy’s The Division. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fres
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