In our opinion. Quite simply the most realistic VR experience to date. Runs at a steady 45-90FPS (timewarp/interpolation) on a standard GTX 1080 / HTC Vive / CV1.
Data-set consists of over points of detail. Running in real-tine under Unreal Engine 4. Scene was captured via ground level 38MP DSLR & UAV combined, total time to capture was 45 minutes (as the tide was coming in and we didn’t want to get trapped). Time to produce the scene was less than a week between myself and my other developer Alex. :