How Persona Combines 2D and 3D Art

Get a free 30 day trial and 20% off an annual plan at ! #ad Persona 3 Reload is the official remake of my favorite game of all time and I’m very impressed with the visuals! Today we take a look at how much of it is shader work versus artist illustration and how it all gets put together. Topics covered: Non photorealistic rendering, fresnel, ray traced vs screen space reflections, z prepass, shadow mapping, forward rendering, deferred shadows, screen space ambient occlusion, global illumination, transparency, 3d models as ui elements Support me on Patreon! Socials: Twitter: Twitch: Discord: Github: This series is largely inspired by Muhammad’s “Behind The Pretty Frames“ series of articles which you can read here: Music: Afternoon Break - Persona 3 OST Afternoon Break - Persona 3 Reload OST In A Moment’s Time - Skullgirls OST Junes Theme - Persona 4 OST During The Test - Persona 3 OST During The Test - Persona 3 Reload OST A New Frontier - VA-11 Hall-A OST Those Who Dwell In The Shadows - VA-11 Hall-A OST Every Day Is Night - VA-11 Hall-A OST Underground Club - VA-11 Hall-A OST Like A Dream Come True - Persona 4 OST Layer Cake - Persona 5 OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #unity3d #graphics #shaders #persona3reload
Back to Top