Blender - EP1 | Master Chief Helmet Modelling Tutorial

In this episode, we will begin modelling the visor to layout a solid foundation for the rest of the helmet. We won’t be using subdivision hard surface modelling in this tutorial, though, I will show you some tricks with the shrinkwrap modifier to achieve hard surface results with bevels. --------- Follow me on Twitter: --------- Download assets used in this tutorial here: #bIlDTJlR44GHqLrmWNydZA --------- Download PureRef here: --------- Download the most recent version of Blender here: --------- DanielM47: UNSCaustralia: ---------
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