Cloth Deform 1.0 - это модификатор, создающий тканеподобные складки поверх любого модификатора деформации меша, который сжимает/растягивает его края (например, Skin). Он не зависит от истории, поэтому он получает один меш в качестве входных данных и преобразует его в сморщенное состояние на основе его позы покоя. Он не выполняет никакой симуляции, поэтому, чтобы увидеть результат на 100 кадре, вам не нужно предварительно моделировать диапазон (0-99), как в любых других симуляторах ткани.
Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a wrinkled-state based on its rest pose. It doesn’t do any simulation, so to see the result at frame 100 you don’t have pre-sim the (0-99) range, like in any other cloth simulators.
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