▼ CRETE ▼ AI Improvements and Roaming Tasks || Unreal Engine 5 Combat System

Wishlist CRETE on Steam or join the next playtest here: If you want to see how CRETE looks now, consider subscribing to the channel, checking our latest videos, or joining our Discord server to follow the development: AI and abilities improvements on CRETE. For the tech people: -EQS driven locomotion for our procgen levels. -New abilities to promote stealth or death (AI doesn’t engage combat if you don’t see them first. If they spot you, they will try to take advantage and most likely scare you with a one shot ability i.e, Dory Javelin). -New abilities to balance melee vs range (Metal skin). Swords can pierce thick skin while bullets can’t, etc. -Custom smart objects using GAS tags (drink water in the river, gather some food, hunt some animals, worship in a totem... etc). -Refactored Behaviour Tree with subtrees for running away
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