[Gamerish] Redfall’s cosmetics can all be unlocked in-game
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Redfall’s cosmetics can all be unlocked in-game
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Redfall is an open world first-person shooter video game that features both single-player and cooperative multiplayer modes. Players can choose among four playable characters — each with unique backgrounds and abilities — to fight against vampires as well as human enemies within the game.
Premise
The game is set within the fictional titular island town of Redfall, Massachusetts, United States. After a failed scientific experiment, a legion of vampires invaded and isolated the town from the outside world. Trapped inside Redfall, players must choose among 4 unique survivors — cryptozoologist and inventor Devinder Crousley, telekinetic student Layla Ellison, combat engineer Remi de la Rosa, and supernatural former US military special forces sniper veteran Jacob Boyer — and slay their enemies, vampires and human colaborators alike.
In a recent Q&A, Arkane revealed a bunch of new details about Redfall, including how its difficulty works in solo and co-op play, as well as how cosmetic items are unlocked.
Turning to the latter topic, Arkane confirmed that besides pre-order bonuses, you’ll be able to unlock all the cosmetics through exploration and as rewards for completing missions. When we live in an age of battle passes and cosmetics usually being a premium addition, it’s nice to know we won’t have to splash out extra cash just to equip ourselves with a new backpack.
On the topic of difficulty, Redfall’s developers said if you’re playing solo, the game will be tougher depending on how much of the campaign you’ve completed. Things get a little more complex in co-op, where Arkane said it’s “considering your campaign progress and difficulty still, but also looking at the number of players.“
“Depending on the size of your party, you’ll see changes in the sorts of enemies you encounter, how strong they are compared to solo, and the frequency of elite traits. Those aren’t blanket changes either. Some encounters are always going to be easier or harder than others and some may not change at all. But that’s the point, things should feel more challenging because you have more players, but it isn’t a flat multiplier by any means.“
Redfall’s cosmetics can all be unlocked in-game, difficulty will scale dynamically
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[Gamerish] Redfall’s cosmetics can all be unlocked in-game