Houdini Railroads - Part 3: Instancing and Attributes
In part 3 of the Houdini Railroads series, we are generating some more detail in our balast, by instancing a single box (deformed with the mountain node) to generate a realistic setup in Unreal.
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5 years ago 00:21:01 33
Houdini Railroads - Part 3: Instancing and Attributes
5 years ago 00:24:09 14
Houdini Railroads - Part 2: Unreal Materials & Parameters
5 years ago 00:39:14 30
Houdini Railroads - Part 1: Basic Parameters & Attributes