Godot4 version: git build 3863199ab9
OS: Win 10
I use intersect_ray() function to implement the bullet.
This week, a rough projectile system was implemented with a variety of features, including controllable speed and direction, object type detection, penetration, ricochet, flyby sound, and particle and sound effects for impact.
Furthermore, since this is a video I recorded earlier, the GDScript code conventions I presented in the video do not conform to the recommendations in the Godot documentation.
Docs: [ ]
==*==*==*==*==*==*==*==*==*==*
=*= References: =*=
-info:
“Unity accurate projectiles in 6 steps“, Codeer
“Godot-Engine-FPS“, Droivox
-arm rig:
“Insurgency 2014 Custom Animation Multi-Rig“
-as
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