Verge3D for Maya Basics - Part 11 - Application Optimizations
In this part of the tutorial, we’ll be thoroughly optimizing our application, improving the loading time and reducing memory footprint. We’ll convert the textures to a more efficient format, pack BW textures to RGB channels, and reduce the number of shaders. We’ll also enable asset compression to further speed up the loading.
0:34 Using the “print performance info“ puzzle.
3:00 Packing black and white textures to RGB channels of Occlusion-Roughness-Metallic texture.
6:32 Checking and removing unused alp
6 views
196
46
9 months ago 00:01:00 16
Interactive 3D Sales Tool for Real Estate
10 months ago 00:02:20 24
What’s new in Verge3D 4.6
12 months ago 00:05:16 2
Tutorial Modeling Simple Podium Blender 3.0
1 year ago 00:01:52 16
What’s new in Verge3D 4.5
1 year ago 00:30:34 6
Music Visual Effects with Blender and Verge3D
2 years ago 00:03:59 2
How to Assign Materials in Verge3d
2 years ago 00:02:29 2
4 Ways to get Linear Rotation in Blender and Verge3D - Tutorial
2 years ago 00:28:27 6
How to FAKE Particle System in Verge3D
3 years ago 00:00:56 26
Real Estate 3D Navigator
3 years ago 00:00:54 10
Personalized Table Football
3 years ago 00:01:55 23
What’s new in Verge3D 3.8
3 years ago 00:06:02 1
How to bake and use ambient occlusion in Verge3D for Blender
3 years ago 00:01:00 17
IoT Safety Equipment for School Buses
4 years ago 00:02:15 21
What’s new in Verge3D 3.7
4 years ago 00:00:38 10
Save\Load URL plugin for Verge3D
4 years ago 00:01:56 16
DraggableTexture Plugin for Verge3D功能演示
4 years ago 00:00:38 10
Screen Recorder plugin for Verge3D
4 years ago 00:30:07 1
Verge3D for Maya - Making 3D Scroll Animation
4 years ago 00:25:08 6
Verge3D for Maya Basics - Part 11 - Application Optimizations
5 years ago 00:26:28 3
Основы Verge3D для Blender - 09 - Добавление аннотаций