Crafting Sassy Nurgling: A Warhammer 40K Tribute 🎨
In the grim darkness of the far future, there’s still time for art! Join me on an epic 12-hour journey, condensed into a timelapse, as I bring to life the fan-favorite Sassy Nurgling from the Warhammer 40K universe.
🏁 The Process: From a mere sphere in ZBrush to a final game-ready asset, this project is a battle worthy of the Emperor himself. Or at least a Chaos God!
1️⃣ ZBrush: The adventure starts with sculpting a highpoly model, where the Nurgling began to reveal its sassy charm. 💁♂️
2️⃣ Maya: With the GN Import/Export tool bridging the gap, I then used Maya to retopo the highpoly model into a low-poly framework. Just as a Tech-Priest engineers the perfect machine, perfection was key! 🛠️
3️⃣ RizomUV: Next, I sent the model to RizomUV for those perfect UV’s. Faster than a Warp jump! 🚀
4️⃣ Marmoset Toolbag: The highpoly and lowpoly were baked into oblivion (or just into source textures and a lightmap) within Marmoset Toolbag.🎂
5️⃣ Substance Painter: The true colors of Chaos emerged in Substance Painter, where I used the baked maps to compose a stylized PBR texture. A little heresy in art never hurts! 🎭
6️⃣ Raytracing: The final rendering, like a bolt from a Bolter, was done in Marmoset Toolbag using Raytracing. Prepare to behold its grimdark glory! 🌩️
🔗 Get the Asset: For those brave enough to delve into the Warp, the final rigged model along with texture projects will be available on my Gumroad. Just don’t tell the Inquisition! 🤫
Prepare to be amazed, intrigued, and perhaps slightly corrupted by Chaos as you watch this process unfold. For the Emperor, for art, and for the sheer joy of creation, join me in this artistic crusade!
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