Paint in Sprite texture in Edit mode editor.
Unity Asset Store:
How to Use:
1. Open Window - ZePainter2D.
2. Select any object with SpriteRenderer.
3. In ZePainter2D window click ’TAKE’.
4. Select brush, set settings and move mouse over sprite with CTRL to draw (in EDIT mode).
5. By SHIFT you can remove ’current’ color. By SHIFT CTRL remove all colors.
6. Click ’SAVE’ to save the image in assets.
NOTES:
- textures must be Read/Write and RBGA32 format.
- in Assets/Plugins/ZePainter2D/ you can change some default settings, like language.