Can we Improve Tutorials for Complex Games?

GMTK is powered by Patreon - Games in complex genres, like strategy and simulation, can be really hard to learn. So are there ways to make the tutorials for these games more enjoyable and more effective? === Sources and Resources === - Sources [1] How I Got My Mom to Play Through Plants vs. Zombies | GDC on YouTube [2] Bruce Shelley | Game Design Workshop [3] Mastering Kombat: Designing Mortal Kombat 11’s Empowering Tutorial Mode | GDC on YouTube [4] How to Make Great Game Tutorials | GDC on YouTube [5] The Feature That Almost Sank Disco Elysium | GameSpot [6] Evolving the UX/UI of A Total War Saga: Troy using player feedback | Gamasutra
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