Reusing GameObjects with Prefabs in Unity Visual Scripting

In this video of my series on how to move from Scratch Programming into Visual Scripting in Unity using Bolt, I create the remaining Targets and Spawners using Prefabs and Prefab Variants. TIMESTAMPS 00:20 Importing missing assets 00:50 Changing the original Target prefab 01:10 Editing the collider bounds 02:00 Using Unity prefab mode 05:00 Creating a Prefab Variant in Unity 08:00 Creating a prefab for the Target Spawners 10:00 Adding references in the GameManager * * * PREVIOUS VIDEO Unity Visual Scripting: How to Instantiate Objects | NEXT VIDEO How to Create a User Interface with Unity Canvas | * * * RESOURCES Kenney Shooting Gallery Pack | Scratch Project | Unity Game | Assets | ==TODO== TOOLS Scratch | Figma | Unity | * * * #unitytutorial, #unitybolt, #codingforkids * * * ABOUT MY CHANNEL My idea for this channel is to share my journey as a software developer. I’ve been working as a developer for close to 10 years now. So although coming into this quite late I thought that I should give it a try anyway. And what can you expect to see in this channel? Mostly, game development tutorials where I recreate retro games using current engines. I’m thinking about starting with Scratch and Stencyl and going all the way to Unity and Unreal. And in between these videos, I’ll be posting some other projects that I’m working on. Mobile app development with Flutter, mobile games with Unity among others. Check out my channel here: Don’t forget to subscribe! CHECK OUT MY PLAYLISTS Space Invaders in Scratch Frogger in Stencyl C# Programming: The Fundamentals Odds and Evens in C# Object-Oriented Programming in C# FIND ME AT GET IN TOUCH Contact me at me@ FOLLOW ME ON SOCIAL MEDIA Get updates or reach out on my social media profiles! Instagram | Facebook | Twitter | Reddit | LinkedIn | GitHub |
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