Geometry Node Assets: Curve to Mesh with UVs

In this video, I explain the Solidify Curve UVs node from my Node Collection and why you might want to build a custom UV channel rather than simply using a UV Unwrap node. The method I use to calculate the U coordinate in this video does not work on cyclic curves. See an overview of the updated node here: For an interactive look at all my nodes, check my website: You can get my Geometry Node Assets from these links: The above links are for a collection of Geometry Node setups for Blender that I extracted from my project files. They are all setups I found useful for creating something, now neatly packaged as an asset collection.
Back to Top