Saku Lehtinen - Art of Storytelling – The Remedy way
Saku Lehtinen
Creative Director
Remedy Entertainment / Mainframe Industries
Saku Lehtinen speaks about techniques and technologies that Remedy has used over the years in their story-driven action games – How turn limitations to one’s finest moments. Examples range from Max Payne (2001, 2003) and Alan Wake (2010) all the way to the state-of-the-art character tech of Quantum Break (2016) and the architecture of Control (2019).
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Saku Lehtinen - Art of Storytelling – The Remedy way