TIMELAPSE Game Asset Karambit | Autodesk3dsMax/SubstancePainter

Download all the original scene files, smart materials and the full tutorial on my Patreon page: Dowload my Iridescent Smart materials here: Or you can get it here: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Hector Cuevas Elvijs Dovans Valera Saleh pascal Richard Akalari Iruka Kuro red nurmukhamad Enis Türkoğlu loyen léo In this video I’ll show you the complete workflow on how to model, unwrap, a Karambit in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Karambit link
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