Procedural generation of game worlds using perlin noise.
In this video I show how to generate random game worlds, like those in the game civilization.
The worlds are 2d tilemap worlds, and the implementation is in Python/PyGame.
☕️ ☕️ No coffee, no coding! 🔥 🔥
If you like to support my work with a small donation:
Thank you!!
You can find the source code, and tile set here:
(WorldGeneration/PerlinNoise)
Music: Imagine by Auixe is licensed under a Creative Commons License.
Support by RFM - NCM:
Music: Imagine by Auixe
Soundcloud:
YouTube: /@auixemusic4618
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